A downloadable game for Windows and macOS

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You're packing to leave your flat for the last time, as the Enforcers will be arriving soon.

What you're packing for is determined by what you choose to pack. Are you fleeing to make a new home elsewhere? Or are you planning to resist the very people who've forced you out?

Estimated playtime: 3-5 minutes.

Controls

Click and drag objects into the grid to pack them.

Use your mouse wheel to rotate items.

Pack what you feel you'd want to take. This is the last time you'll ever be in this house.

Credits

Lead design, art - Darby Machin (Itch, Twitter)

Music, sound design - qwercus (Soundcloud, Twitter)

Code, design - Ben Wells (Itch, Twitter)

StatusReleased
PlatformsWindows, macOS
Rating
Rated 3.5 out of 5 stars
(16 total ratings)
AuthorsHannah Rose, qwercus, MalibuDarby
Tagsauthoritarianism, Cyberpunk, Pixel Art, PuzzleScript, resistjam, Retro

Download

Download NowName your own price

Click download now to get access to the following files:

pivotal_OSX.zip 22 MB
pivotal_windows.zip 19 MB

Comments

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Is the PuzzleScript tag accurate? This doesn't look like a PuzzleScript game.

Really cool concept.  Would love to see it expanded upon.

(+1)

I like the idea of focusing on the personal, material culture of cyberpunk over overt worldbuilding or character description. Good central idea, and one that I would love to see elaborated on in a longer game.

Is it possible to actually fill every box of space in the backpack?

Really impressive art - and especially impressive worldbuilding and backstory for such a short game!

(1 edit) (+1)

I love the concept and the art! I wish there was an ending scene depending on which items Ive picked. I also found myself looking for a "Im ready" button instead of just waiting for the time to ran out. Having said that Im digging the game and Id love to see more!


*Id love to help you translate this game to spanish just bc I really liked your game!

I like the pixel art and music, and the dystopian backstory. However, the game ends abruptly. I had expected to see an ending scene depending on my in-game choices. Look forward to seeing more of your games!

(+1)

Really interesting concept. Great art & music. I think I was expecting a little more pay-off at the end. Could use a way to say "okay I'm ready" instead of waiting for the clock to run out. Would like to manipulate the environment to find items: opening and closing cabinets, for example. Good work!